Using it at full charge makes them explode where they're standing.
If only used part-way, the minion takes off like a shot and explodes wherever he lands. Action Bomb: Minion Missile/Explosion spell.They're also mini-bosses, capable of easily jumping across a battlefield. Acrofatic: Elven Priestesses force feed themselves to look like their Mother Goddess.Absurdly Spacious Sewer: The Glorious Empire built their sewers to be huge, which backfires on them when giant man-eating frogs made the tunnels into lairs, and the Overlord uses them to infiltrate the Arena.Overlord II contains examples of the following tropes: With the minions at his charge and his axe and magic in hand, he sets out to Subdue or Destroy the town that cast him out and all else who oppose him, and remind the world that they don't need an empire, just an Evil Overlord! Now an adult, the Overlad returns to the surface with vengeance in his heart and much weaker morals than his father before him. He's later recovered by his father's former advisor and Dragon Gnarl, and raised to adulthood in the fiery depths of the minion's home dimension of the netherworld. Left to die at the hands of the magic-hating Glorious Empire, he escapes only to be frozen when an ice floe breaks beneath him. The Overlad's rampage doesn't go far as he's captured by the villagers and thrown outside the city walls. One midwinter's festival though, the minions find the child and convince him to embark on a trail of destruction. The game focuses on the son of the first game's Overlord, abandoned in the town of Nordberg where he's shunned for his magic power and evil glowing eyes.